--------------ADVANCE WARS RETURNS – Protocol--------------
-----MECHANICAL CHANGES:
Each CO has 2 different powers of the same price.
Power star capacity is 5.000G(lost)/10.000(destroyed) per star.
It increases by 50% each power use.(5k->7.5k->10k->12.5k->15k capped)
Star capacity can be viewed in the CO Dossier, below the CO Meter.
In Campaign, star capacity is fixed at 10k for most missions.
Unless specified otherwise, Powers give +10% Atk/Def by default.
Exceptions: Mass damage powers and powers which reduce stats.
----CO-ABILITIES:
Andy: Nothing. 3 CO-Stars
COP-A: Heals 3 HP for all Units.
COP-B: 120/120, Mov+1 for all Units.
Max: 120/100 for Direct Units. 90/100, Rng-1 for Indirects. 4 CO-Stars
COP-A: Mov+2 for Direct Units.
COP-B: 170/110 for Direct Units.
Sami: 120/100, Cap+30% for Infantry. 120 Def, Mov+1 for Transports. 90/100 for Directs. 4 CO-Stars
COP-A: Cap+100% for Infantry.
COP-B: Mov+2 for Infantry.
Nell: 15 Luck. 3 CO Stars
COP-A: Increase Luck to 80, 30 Bad Luck.
COP-B: Increase Luck to 50.
Hachi: Price -10%. 3 CO-Stars
COP-A: City Deployment. Price +20%.
COP-B: Price -30%.
Olaf: Unaffected by Snow. Snow movement in rain. 3 CO-Stars
COP-A: 1 Global Damage. 100/100 for all units.
COP-B: Snow for 1 day. 120/120 for all units.
Grit: 120/100, Rng+1 for Indirects. 80/100 Directs. 4 CO-Stars
COP-A: Rng+4 for Indirects. Attack down to 70.
COP-B: 170/110, Rng+1 for Indirects.
Colin: 90/90, Price -20% for all Units. 4 CO-Stars
COP-A: Funds are multiplied by 1.5.
COP-B: (Funds/(Income/40))% firepower bonus. Attack capped at 300%.
Kanbei: 120/120, Price +20% for all Units. -100% Counter. 4 CO-Stars
COP-A: 130/160.
COP-B: 160/130 for all Units. Normal Counter.
Sonja: Vision+1 for all Units. +50% Counter. Hidden HP. Traverses forests/reefs like plain/sea. 0 Luck. 3 CO-Stars
COP-A: Vision+2 for all Units. Piercing Vision.
COP-B: Preemptive Counters.
Sensei: 120/100, Mov+1 for Copters. 120/100 for Soldiers. 80/100 for vehicles and navals. 4 CO-Stars
COP-A: Spawns 50HP Mechs on Cities.
COP-B: 200/110, Mov+3 for Copters.
Eagle: 110/110 for Airs, -2 fuel consumption. 80/100 Mov-1 for Navals. 4 CO-Stars
COP-A: 50% Attack and move again for all non-Infantry units.
COP-B: Air Units move again with 130/130 stats.
Drake: 120/100, Mov+1 for Navals. 80/100 Mov-1 for Airs. Normal movement and vision in rain. 4 CO-Stars
COP-A: All enemy units lose 1 HP. Rain. No Stat increases.
COP-B: 150/150 Mov+2 for Navals.
Jess: 120/100 for Vehicles. 90/100 for Airs and Navals. 3 CO-Stars
COP-A: 130/120 and +1 indirect range for vehicles. Fuel and Ammo for all units.
COP-B: 150/110 Mov+1 for vehicles.
Flak: 110/100 all units. -50% Counterattack. 4 CO-Stars
COP-A: 160/110 for all Units.
COP-B: 200/90 for all Units. -100% Counterattack.
Lash: +10% Firepower per Terrain Star. 4 CO-Stars
COP-A: Perfect Movement regardless of weather.
COP-B: Terrain Star effects are multiplied with 1.5.
Adder: Nothing. 2 CO-Stars
COP-A: Mov+2, 90/100 for all Units.
COP-B: Mov+1, 120/110 for all Units.
Hawke: 80/120 for all Units. Counterattacks +50%. 0 luck. 5 CO-Stars
(Hidden COP): 80/140 for all units.
SCOP: 80/120 for all units. Enemy Units take 1 damage, own Units heal 1 HP.
Sturm: 130/80 for all Units. Perfect Movement in clear. Slow in snow/rain. 5 CO-Stars
(Hidden COP): 150/80 for all units.
SCOP: 130/80 for all units. Meteor deals 3HP Dmg.
------UNIT CHANGES:
Missiles: Price to 10.000. Movement to 6.
Neotanks: Price to 20.000.
Md. Tanks: Price to 15.000.
Bombers: Price to 20.000.
Fighter: Vision to 6. Price to 19.000.
Battleship: Price to 20.000.
Cruiser: Price to 12.000.
Sub: Price to 14.000.
Lander: Price to 8.000. Can Un-/load on bridges and rivers.
------TERRAIN CHANGES:
Ships can traverse shoals and bridges at 2 movement cost, Landers for 1 movement.
Sea units can traverse rivers at 1 movement cost.
Reef: 2* defense.